![]() ![]() While the planning phase can, in single player mode, last as long as the player needs to give orders to all their units, the executing phase always lasts 60 seconds of real-time. Common technical details Turn-based/simultaneous executionĪll three games share the same concept turns are divided into a planning and an executing phase. The game is not compatible with other versions and units don't have the ability to be ported from one game in the series to Afghanistan or vice versa. Russian developer Snowball announced that it had obtained a license from to create a product titled Combat Mission: Afghanistan depicting combat set in the Soviet–Afghan War. ![]() This title depicts combat in a fictional US invasion of Syria, focusing on US Stryker brigades and Syrian regular and irregular forces and was released on July 27, 2007. The initial release was set as a near-future game. New games, to consist officially of Titles, outlining a particular era, with Modules providing extra nationalities, weapons, and equipment types for each Title, were planned. In the meantime, production shifted to a new game engine, described as the 'CMx2' engine. This game languished in development hell and was officially cancelled on Februdue to lack of funding and irresolvable bugs. It was expected to be released in 2006 had announced this title would be released before Shock Force. An operational layer was also planned for Barbarossa to Berlin with the announcement of Combat Mission: Campaign, which was to allow players to order maneuver elements from platoon to battalion size on an operational grid and generate realistic battles to be fought out in Barbarossa to Berlin. These three games are commonly said to belong to the 'CMx1' engine.
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